Module m_wander
Documentation for the modules-m_wander module in /std/modules/m_wander.c.
Module Information
The wander module designed to be included by NPC’s which allows monsters to wander throughout various areas in the gaming area.
Functions
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void set_wander_area(mixed areas)
Set the area(s) that an NPC can wander in. If this is not set it is assumed that the NPC can wander anywhere without area restrictions.
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void add_wander_area(mixed areas)
Add area(s) which an NPC can wander in. See set_wander_area()
- void remove_wander_area(string *area...)
Remove area(s) which an NPC can wander in. See set_wander_area()
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void clear_wander_area()
Clear the area(s) in which an NPC can wander in. Effectively this allows the NPC to wander anywhere. See set_wander_area()
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string *query_wander_area()
Returns an array of areas in which may wander. See set_wander_area()
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void set_wander_time(mixed time)
Sets the time between an NPC’s movements.
If the argument is an int it sets the time in seconds.
If the argument is a function pointer, the function needs to evaluate to an int. The fpointer is evaluated during runtime.
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int query_wander_time()
Returns an integer which is the amount of time to be used for the interval between movements. It does not return the time til the next movement. query_wander_time() will not return 0, if the return is 0 or less ZERO_RETURN (refer to the M_WANDER file) will be returned
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void set_max_moves(int i)
Sets the maximum number of moves a monster will make without running into a player. This prevents too many NPCs moving around for no reason. If the argument is 0 it assumes that the NPC will not stop moving, regardless of player interaction
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int query_max_moves()
Returns the number of moves an NPC will make without player interaction before stopping.
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void cease_wandering()
Stops an NPC from wandering. start_wandering() is required to make the NPC move again
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void stop_wandering()
Stops an NPC from wandering. If you use this function the npc will start moving again if a PC enters the room.
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void start_wandering()
Starts an NPC wandering
TODO list
Something to have the NPC’s open doors or unlcok doors. It is possiblethat this belongs in a separate module.
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