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0.1.0

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Mudlib

  • advancement: rifts

  • advancement: simple

  • adversary: behaviors

  • adversary: skills

  • adversary: target

  • armour: armour_base

  • armour: complex_slots

  • armour: limbs

  • armour: simple_slots

  • blows: base

  • body: cmd

  • body: naming

  • body: pockets

  • body: skills

  • clusters: base

  • clusters: navigation

  • container: vsupport

  • death: corpses

  • death: vaporize

  • event_info: types

  • health: hit_points

  • health: limbs

  • living: effects

  • living: grammar

  • living: state_of_mind

  • object: attributes

  • object: description

  • object: flags

  • object: hooks

  • object: light

  • object: mass

  • object: move

  • object: msg_recipient

  • object: names

  • object: non_object

  • object: size

  • object: value

  • object: visible

  • object: vsupport

  • room: exits

  • room: roomdesc

  • stats: base

  • stats: dnd

  • stats: lima

  • stats: rifts

  • std: adversary

  • std: armour

  • std: base_obj

  • std: base_room

  • std: body

  • std: book

  • std: combat_spell

  • std: container

  • std: door

  • std: drink

  • std: fluid

  • std: hidden_exit

  • std: inf_supply

  • std: material_spawner

  • std: menu

  • std: menu_old

  • std: moving_monster

  • std: moving_room

  • std: non_room

  • std: object

  • std: portal

  • std: slowheal

  • std: spell

  • std: transient

  • std: transient_spell

  • wield: multiple

  • wield: wield_base

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