Module *m_save* **************** Documentation for the modules-m_save module in */secure/modules/m_save.c*. Module Information ================== This module implements persistence Functions ========= .. c:function:: void add_save(mixed *vars) Mark a variable as one that gets saved. .. c:function:: string *get_saved() returns the array of variables that get saved. .. c:function:: void set_save_recurse(int flag) sets whether or not a save is recursive. .. c:function:: varargs string save_to_string(int recursep) saves an object into a string representation. You can skip an object from being saved by adding:: int do_not_restore() { return 1; } in the object. .. c:function:: varargs string save_things_to_string(int recursep) saves an object into a string representation. You can skip an object from being saved by adding:: int do_not_restore() { return 1; } in the object. This function is identical to save_to_string(), but skips players and monsters (is_living()). *File generated by Lima 1.1a4 reStructured Text daemon.*